Hey guys I have a question about Getters/Setters. I need to know if I am doing it correctly. Or is there a better way? Just trying to make my code more professional. Thanks!!!
//GameManager
public void CreateChar()
{
GameObject tempChar = GameObject.CreatePrimitive(PrimitiveType.Cube);
CharManager tempComponent = new CharManager();
tempComponent = tempChar.AddComponent<CharManager>();
tempComponent.NameOfCharacter = "Random Name";
}
//CharManager that is referenced
//Header
private string nameOfCharacter;
public string NameOfCharacter
{
get
{
return nameOfCharacter;
}
set
{
nameOfCharacter = value;
}
}