Proper use of GetComponent?

Hi,

I have two seperate scripts one on an UI Button object and one on Main Camera. The latter script is a movement script which makes the camera orbit around a Game Object.

On Button, the first script is located in OnClick Event. How can I disable the Orbit Script via Button script using Getcomponent?

Thanks to all of you guys in advance. Peace.

To access a component of a gameobject you need to get the reference to that GameObject using tags and then enable/disable the component you want (in this case the Script).
In C# you do something like this :

    public class Main : MonoBehaviour {
    
    GameObject mainCamera;
    void Start(){
           // I assume you have the tag "MainCamera" on your camera gameobject
           mainCamera = GameObject.FindGameObjectWithTag("MainCamera");
    }
    
    //Call this function to disable the Orbit Script
    void DisableScript(){
           mainCamera.GetComponent<OrbitScript>().enable = false;
    }
}