I have Texture2D for my ScriptableObject but I want to show a big image of it on the inspector.
I’ve tried it with using drawers and editors.
With drawers, I think I have to make a new class that inherits or contains the Texture2D if I wanted to show it. This feels more ideal but if I try and pull the Texture2D from the serialized object, the image constantly flickers, disappearing.
If I use the editor, I can’t just show the image, I got to make the whole window for each field I want to show right? Seems like overkill, but at least the image isn’t flickering.