Proper way to move empty game object with static colliders as children?

I have an empty game object with only transform components and a script to move it, nothing else.
It’s parented to some other static collider game objects. I read somewhere that you should never move static colliders using transform, but is it ok to move them by their parent using transform?

Static colliders will never update, even if you move the game object. If you need to move them, just don’t make them static.