Hi, I’m experimenting with “Hybrid Renderer V2” and am not sure what the correct way of converting a material is.
I should also note that my meshes are created dynamically at runtime, which is why I’m not just using the converter.
In version 1 I would simply do this
RenderMesh renderMesh = new RenderMesh() { mesh = mesh, material = basicMaterial };
and the “basicMaterial” material would properly appear. In the entity inspector it looks like this:
In “Hybrid Renderer V2” my cubes are now gray.
I have noticed that the “Convert to Entity” script gets the job done, but adds a million components XD.
Does anyone know if there’s a good way of approaching this data-component-catastrophe?
Thanks!