Properly importing models into unity from 3ds Max

Hello. I am making a 3d side scrolling game. For the characters I use a simple process to create them in 3dmax. I create a line>Extrude>Smooth> and Texture. Then I animate it. So I save it as .3ds I import it into unity, but when imported it reverts back to before the smoothing. It doesnt have the textures on it either. I need to be able to import it with the smoothing and textures. I am using 3ds Max 7. Thanks for your time. -Mike.

Drop an edit poly on top, or convert to editable poly before export work? Before the animations that is…

We import .max files directly here (max 2010 though), and if that don’t work, we’ve also used .fbx before we knew native .max files worked.

Unity wont import .max files for me. When I put the .max file into the unity project folder it wont show up. When I try to import asset, unity crashes. Also I am unable to do a edit poly. It is grayed out for some reason. When I tried something small in blender it imported perfectly. But in wont in max. I know max, I dont really want to spend the time learning blender when i could be putting the time into my game. Thanks for the help though. Any further help would be appreciated.

Sorry, it’s been a long time since I used Max 7. Bear with me here, it’s not meant as a slight. Can you export fbx? It’s a native autodesk format. I don’t think I mentioned Blender anywhere in there :wink:

Well I tried to export it as .fbx and it offered me to export all of the proper things (shape, materials, animations etc…) But when I import it into unity it says “3ds max couldnt convert the max file to an fbx file” And I know you didnt mention blender. :smile: I just wanted to point out that I can properly import into unity. Showing that unity doesnt have a problem with importing. The problem lies in the exporting from max. Thanks for trying though. :frowning:

Max 7 is getting a bit rusty around the edges but:

  1. Try installing the latest FBX plugin for your max version(7.0): Autodesk | 3D Design, Engineering & Construction Software 2006.11.1

Convert a basic model (cube) to an editable mesh (or poly - but mesh will properly triangulate the model and will not spit out any errors) and export it as an .fbx file.

  1. If no luck with 1, download the trial version of 3ds Max 2011 and try exporting to an fbx or a .max file again. This should work as expected.

Edit: Tried exporting a sphere with the 2006.11.2 plugin. It works as expected and 11.1 should work for you too.

Thanks Ill give it a shot. Looks like Im going to have to buy the new max, or just learn blender…

Id think Id rather just learn blender. :smile:

Please read my latest post edit. Max 7 will manage just fine. Moreso, learning Blender if you’re really used to max will be somewhat painful.