Unity never supported serialization of properties. Only fields can be serialized. Attributes on auto properties belong to the property only. The implicit private backing field can’t get any attributes. If you want to apply attributes to the backing field you can’t use auto properties. So you have to implement the backing field yourself
[SerializeField]
private TargetType m_T1;
public TargetType t1
{
get {return m_T1;}
set {m_T1 = value;}
}
Keep in mind that Unity’s serialization system directly serializes fields. That means when changing a value in the inspector you actually change the field. The setter of the property will not be called. Again, Unity does not serialize properties at all.