Property Drawer not being called for array?

It seems that CreatePropertyGUI() is not getting called for properties that are arrays. I’m using a custom editor window and it works fine for normal properties.

Attribute…

    [AttributeUsage(AttributeTargets.Field)]
    public class AssetDropdownAttribute : PropertyAttribute
    {
        public Type SourceType { get; private set; }
        public AssetDropdownAttribute(Type sourceType) { SourceType = sourceType; }
    }

Drawer…

[CustomPropertyDrawer(typeof(AssetDropdownAttribute))]
    public class AssetDropdownDrawer : PropertyDrawer
    {
        public override VisualElement CreatePropertyGUI(SerializedProperty property)
        {
            Debug.Log($"Property <color=cyan>{property.displayName}</color> is array: {property.isArray}");
            if (property.isArray) Debug.Log($"Property Array Size: {property.arraySize}");
[...]

Class…

public class AvatarData : DataEntity
    {
        [Header("Misc")]
        [AssetDropdown(typeof(StatPreset))]
        public StatPreset StatsPreset;
   
        [AssetDropdown(typeof(BaseAbility))]
        public BaseAbility[] Abilities;

        [AssetDropdown(typeof(AvatarAxisConfig))]
        public AvatarAxisConfig MountAxisConfig;
[...]

Results…

Property Stats Preset is array: False
// should be seeing the array debug as True here.
Property Mount Axis Config is array: False

The public BaseAbility[ ] Abilities draws as a normal default array. Am I doing something wrong?

edit - Unity 2019.3.0b11

Well, it draws the items in the array with the property drawer. Which is convenient I suppose, but can I not use this to override how the array is drawn?

UIElements is does not support PropertyAttribute right now. If you really need support soon and are feeling brave enough to look at some Unity code, here’s the UIElements PropertyField implementation:

See the Reset() function. To see how it calls your CreatePropertyGUI(). You might be able top copy this class and implement your custom one until we have official support.