Hello,
So I am using ScriptableObject assets that are being created along with my property drawer. The reason for this is so I can easily “serialize” values like object[ ] and other custom classes. I found this to be a lot cleaner than using Json serialization. I also like being able to manipulate other fields right in the project without digging through scenes to change variables.
The issue is, when I delete my Monobehaviour that contains my property drawer, the asset is still sitting in my project folder destination.
When I didn’t have this class as a property drawer earlier, I could destroy the asset with the OnDestroy method. Any way of detecting if a propertydrawer has been destroyed? Or detecting if the root monobehaviour has been destroyed?
Any help appreciated!
Thanks,