Easily implement and access properties on your Gameobjects with PropertyInterface
Get me for free in the Asset store
We are proud to present our new Unity asset called PropertyInterface.
PropertyInterface allow you to easily implement and access properties on your Gameobject.
Using a simple tagging system, you can define which type of data the properties will handle. By this Tags you will be able to easily access the properties from your components.
With an easy to use UI and a very simple concept, it needs 5 minutes to understand how it works.
Here a short demo
https://www.youtube.com/watch?v=RHAdoz1BBv4
You can use it as a tutorial with the empty demo scene included in the asset
Most used data type available
Features
-Property, Property2 and Property3 components to add to gameobjects
-Custom window to manage Property Tags
-PropertyTriggerHandler component to manage Property on collid.
-PropertyToSlider component to draw float Property as a slider in your in game UI.
-Powerfull, easy to use and fully documented API to create your own tagged component and their custom Editor.
-Full documentation as a PDF inside the asset or as a wiki online.
-A Demo scene to understand how work new components.
Compatibility
-Unity 2019.1.0f2 +
-Windows / MacOS / Linux / WebGL/
It’s our first unity asset so any feedback will be welcome. We hope that you’ll enjoye it.