I can’t reach propertyutils from my assembly definition because of package’s AssemblyInfo.cs doesn’t contain default library. I think we need line like this
I’m using my solvers in world space. Default chain and two bone are still in local space.
And i think it should be Unity.Animations not Animation
Package version 1.0.2
After upgrading to 0.3.4 preview july 24 version it’s solved.
We changed the visibility of some classes in the Runtime and Editor assemblies when releasing version 1.0.2 in a last effort to reorganize some of the code before the verified release. The intent was to make a clear and well documented API for Animation Rigging.
PropertyUtils were implementation details of the builtin constraints and that’s the reason why it was made internal. However, we can promote it back to public if users feel like it should be part of the Animation Rigging API.
Hey, thanks for reporting this. We will reconsider exposing these as public. For the time being please include the functions locally in your project and call those functions instead. The code snippet with the functionality is posted by Simon in the above post.