I’m looking for opinions on the topic in the title.
All I can think of is: Steam might provide a bit more discoverability for your game. And, I guess if your game stores data, it can store it in the Steam cloud so that it’s accessible from any computer; some gamers might find this convenient.
On the other side, some gamers (me for example) find launching Steam a nuisance and would rather just double-click a stand-alone executable.
It only serves to prevent those who would simply hand their disc to someone else and allow them to install a copy on their computer. Same as any other form of DRM. It can be circumvented.
Thanks for this feedback. What about pricing? Currently the standard price for mobile games has dropped to zero; for desktop games, however, people still seem willing to pay $20 or more. Where does the Steam market fall on this spectrum?
Definitely this. Even if you ARE being published, your publisher is going to be in the same position.
Like it or not, Steam is the place to sell PC games. If you’re not on Steam, you’re going to be getting only a fraction of the sales that you could be getting.
As a gamer, I love Steam. Everything is right there at your fingertips and most games are cheaper (to some degree) on Steam than on other platforms. The big attraction though is the sales. I looovvveee the sales! And Steam makes it really easy for developers to get involved in them. It’s almost a culture among users on there to Wishlist games ready to buy them all up at the next sale. Steam is as much a playground for game “Collectors” as it is for players. People are always looking for that bargain - the game that’s down 15% this week only, etc - just so they can have it in their Library. There’s even contributions to your “Steam Level” based purely on how many games you own. It’s great for devs.
Price-wise (when things aren’t on sale), there’s a range obviously, but the bottom end doesn’t seem to be anywhere near the rock-bottom that it is on the App Store. I’d feel confident making a bold statement like “Steam users are MUCH more willing to spend more on a game than iOS users”, for example.
If I could probe just a bit more: suppose KSP or Minecraft were on Steam rather than standalone. Would people still be paying $20-$30 per seat for these? Or would they need to be in the $5-$10 range, do you think?