Protect some textures from Quality Settings

I’m just interested, if there is a possibility to protect some textures from being downscaled by Quality Settings.
The reasoning behind it is quite obvious. If for example i create a texture that I’m going to write something on and I want the text to be readable then it can’t be downscaled. Also certain GUI objects would need such protection.

Thanks in advance,
Kristo

Don’t use mip maps on those textures. It relies on mip maps to downscale.

If the textures you don’t use mip maps for need to be scaled smaller and are experiencing artefacts then use trilinear and anisotropic to improve that situation as well.

Thank you for the quick response, I knew it must be something simple.
I’m pretty sure I’ll be good from here on.