Protecting Editor Classes / Tools (for selling them)

Hey guys,

I did a little bit of research but wasn’t able to find an answer. I developed some Editor-Tools in C# and want to sell them. Is there any chance to protect my classes for providing them, because I don’t want to share my source code files? I was thinking of something like a precompiled script… It hasn’t to be a really safe method, but I don’t want to distribute my .cs files as plain text.

With kind regards
Johannes

Did you find a solution to this?

No, but Unity 3 introduced some kind of using precompiled DLLs. As far as I understand it, this could be a solution. Just didn’t have the time to try it out :wink:

You can’t transfer editor classes in assemblies at least at the time