Hello community !
I’m actually creating an application (win/mac build) that will generate a bunch of assetbundles, and an XML to a client.
This client will then reconstruct the scene using the XML and the assetbundles provided (webplayer build).
I can encrypt my XML easily, preventing people to read it.
However, I don’t know if it is possible for someone to use my assetbundles to “steal” my company’s 3D models.
Is it possible ? If yes, how can i prevent it ?
Thank you for reading me,
JR