Proto-x3r - Platformer - WIP

Hi,
I’ve decided to make a game using unity. I do know a bit about programming and 3d modelling, so I’ll probably solo this project.

So I’ve been working on a platformer game for a couple of weeks now. I have just made features which the game could possibly have. I Haven’t really done any designing. The game world will probably be futuristic place resided by robots and the game will have physic puzzles and simply AI enemies. But so far I’ve just looked what would be possible to do technically.

So I’d like to hear some critique and good Ideas.

WebStart to game

Buttons:
A, S, W, D = movement
space = jump
1, 2, 3 = weaopons
Mouse 1 = attack
Mouse 2 = shield
Escape = menu

Updated: 25 - 08 - 2010

The webplayer says its an invalid data file and the error message says the data is corrupt.

It works, and looks pretty good.

well, my favourite weapon was melee, not only could you use it to fly, but it had a nice space wrapping attitude.
Out of the two camera modes, i think both were good to be honest,i mainly used the default one though.

Couldn’t destroy the turret for the life of me, however i had a lot of fun using other physics objects to block it the best i could.

The timed platforms were a classic, overall IMO the best thing in that game so far is the ability to use melee to fly. :twisted:

I believe having ‘skills’ wouldn’t be a bad idea, if the skills used sp which recharges by certain amount for every enemy you defeat, or puzzle you solve ( or you need to pick up sp rechargers), hence can only be used every once in a while.

Good stuff so far, i have to say.

Thanks for comments. I don’t know why the web start don’t work for everyone.

krystofk,
Yep, I like the idea of melee, 'cos it’s also like double jump ( I haven’t limited its use yet) and it’s makes melee mode to be more agile and that way it wouldn’t be worse choice than weapons. And you can’t destroy the sentry gun yet. :stuck_out_tongue:

I have considered to make somekind of skill system, or weapon-build system. But those things need a lot of designing and thinking to be good.

Yah for me it still says invalid data file.

Okay I’ve made some updates to engine. I did flamer sentry, pause menu, better gravitation gun, dialog system , boss area, level goal, and somekind of damage system.

I think, it won’t on ImaginaryHumans browser yet, because I just have no idea why it dosen’t find it.

I am still working with moving and rotating platforms. And I don’t know should I use Character controller for Player or change it to rigidbody. I think I could now start designing and writing the game itself.

WebStart to game

I completed the level in 20 seconds… I just grabbed the gravity gun, went on the moveable rectangle and dragged it upwards while I were on it…
Needs to be fixed :stuck_out_tongue:

That is just technical demo about my engine, so level is not challenging at all. But that is good point, it’s quite easy to “fly” with gravitygun, so I have to think how to deny this feature ( or maybe it will be ok to leave ).

my eyes HURT after playing this, its a great concept but you need to fix up the cam :stuck_out_tongue:

Oh, I really don’t want to hurt players. :smile: Did you mean the depth-thing ( Field of view) was annoying? Anyway, I changed it back to normal and I also added minigun to num slot 4, which can be reloaded with R key.