The game works fine in playmode but when I try to build and run nothing seems to work or should I say the update functions don’t work. The camera does not follow the target nor do the inputs work. The objects in the scene are there though. Here is the console log from the build.
The referenced script (PlayerController) on this Behaviour is missing!
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
The referenced script (PlayerController) on this Behaviour is missing!
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
The referenced script (PlayerController) on this Behaviour is missing!
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
The referenced script (PlayerController) on this Behaviour is missing!
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
The referenced script (GameManager) on this Behaviour is missing!
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
The referenced script (InputManager) on this Behaviour is missing!
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
The referenced script (Ball) on this Behaviour is missing!
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
The referenced script (BallLauncher) on this Behaviour is missing!
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
The referenced script on this Behaviour (Game Object 'HomePlayer (1)') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
A scripted object (probably PlayerController?) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2324)
The referenced script on this Behaviour (Game Object 'AwayPlayer') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
A scripted object (probably PlayerController?) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2324)
The referenced script on this Behaviour (Game Object 'HomePlayer') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
A scripted object (probably PlayerController?) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2324)
The referenced script on this Behaviour (Game Object 'HomePlayer (2)') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
A scripted object (probably PlayerController?) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2324)
The referenced script on this Behaviour (Game Object 'GameManager') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
A scripted object (probably GameManager?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2324)
The referenced script on this Behaviour (Game Object 'GameManager') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
The referenced script on this Behaviour (Game Object 'Soccer') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
A scripted object (probably Ball?) has a different serialization layout when loading. (Read 32 bytes but expected 288 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2324)
The referenced script on this Behaviour (Game Object 'Soccer') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
A scripted object (probably BallLauncher?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2324)
UnloadTime: 0.900700 ms