[Prototype] Project Monaco

It’s inspired by action sequences from Harry Potter films, and the weapon switching mechanic from Doom 2016 (among other inspirations). You can download it here (updated link).

Thus far I’ve gotten a better spell switching mechanic working in my endless runner test level (with plans to build a better level system later).

Let me know what you think, thanks for your time.

Controls Are Pretty Basic;

  • Bring up the spell wheel or spell picker (Right Click)

  • Pick a spell (just hover over a spell)

  • & mange your spell cool-downs.

BrilliantPointedAfghanhound

Looking good. Your description of it sounds good. I really like your development approach of using very quick art for prototyping. That’s golden stuff so you rapidly iterate on controls, movement speeds, timers, interactions and so forth.

Keep on trucking.

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Thanks for the encouraging words man, it means a lot.

I downloaded it, but it shows a dialog saying it’s missing UnityPlayer.dll. Indeed, other games come with this file unpacked on their root folder.

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Thanks for that, I’ll get right on it.
Update,
Okay I added a new build, feel free to try it out.
Sorry about the last one.