is there any way of avoiding that the build process in Unity for the iPhone overwrites the settings for the Provisioning Profile in the respective xcode project? That´s really annyoing and time consuming. Maybe I´m doing something wrong… If not so - wouldn´t it be clever for a future version of Unity iPhone to let the user set the Prov. Profile information in the player preferences - together with the bundle identifier (and that information could be directly generated in the respective xcode project, too)
Thanks again and sorry to ask, but where exactly do I find this? Is it a directory/path or some settings I can find directly in Unity for the iPhone? (I´m totally new to the Unity and Mac world… this question may sound a bit silly, I know…) When I search for e.g. “iPhoneTrampoline” in the Finder I find nothing.