Hi,
I am battling away trying to get a simple game running on an iPhone.
Here’s where I’m at:
So far I have
created a developers profile
received my Developers license. $99.00
setup a Certificate
Got the SDK X code loaded… and running on my MacBook Pro i7.
set up my devices such as iPhone iPad. id numbers
created an APP id ( with a wild card on the end * )
note: I have simply changed my 10 digit ID within this post to a simple generic number for security reasons… probably not the smartest thing to go showing my ID about yes ?
In Unity I am using iOS standard ver. $400.00 v3.4
I created a simple scene and set build settings for iOS and pulled checked my scene.
Now I think I am making a mistake when I declare the Bundle Identifier in Unity
I create it like this FF10D1G1TS.com.gamename.*
but unity does not like this so I remove the wild card char. and place a name such as test game… all is well Unity compiles and opens X-Code … but X-code shows an error stating my Bundle identifier does not match the APP id.
I have used the same name I gave within the provisioning portal APP ID section.
note: When I created the App id I read earlier it’s a good idea to create a wild card * at the end … so I
set it up as follows " FFd4567343.com.mygame.* "
here’s the error report in X-code:
Code Sign error: A valid provisioning profile matching the application’s Identifier ‘GFTREDSWEY.com.mygame.gametest’ could not be found
So I guess my main question here is … When I create an APP ID in the Provisioning portal … do I use an * at the end ?
then how should I write my Bundle identifier in Unity if I have an * in my APP ID ???
HELP ME … Please …
I have spent many many long and arduous weeks to get to this position … spent so much on swapping over to Apple hardware… gee I have practically sold all my worldly assets to reach this point… to be bale to get my game up and running … now I just feel like throwing it out the window. So close , yet I feel so so far away … nothing on an iPad or iPhone…