PROVISIONING PORTAL Provisioning Profile Bundle Identifier?

Hi,
I am battling away trying to get a simple game running on an iPhone.

Here’s where I’m at:

So far I have
created a developers profile
received my Developers license. $99.00
setup a Certificate
Got the SDK X code loaded… and running on my MacBook Pro i7.
set up my devices such as iPhone iPad. id numbers
created an APP id ( with a wild card on the end * )

note: I have simply changed my 10 digit ID within this post to a simple generic number for security reasons… probably not the smartest thing to go showing my ID about yes ?

In Unity I am using iOS standard ver. $400.00 v3.4

I created a simple scene and set build settings for iOS and pulled checked my scene.

Now I think I am making a mistake when I declare the Bundle Identifier in Unity
I create it like this FF10D1G1TS.com.gamename.*
but unity does not like this so I remove the wild card char. and place a name such as test game… all is well Unity compiles and opens X-Code … but X-code shows an error stating my Bundle identifier does not match the APP id.

I have used the same name I gave within the provisioning portal APP ID section.
note: When I created the App id I read earlier it’s a good idea to create a wild card * at the end … so I
set it up as follows " FFd4567343.com.mygame.* "

here’s the error report in X-code:

Code Sign error: A valid provisioning profile matching the application’s Identifier ‘GFTREDSWEY.com.mygame.gametest’ could not be found

So I guess my main question here is … When I create an APP ID in the Provisioning portal … do I use an * at the end ?

then how should I write my Bundle identifier in Unity if I have an * in my APP ID ???

HELP ME … Please …
I have spent many many long and arduous weeks to get to this position … spent so much on swapping over to Apple hardware… gee I have practically sold all my worldly assets to reach this point… to be bale to get my game up and running … now I just feel like throwing it out the window. So close , yet I feel so so far away … nothing on an iPad or iPhone…

I read " 10 character “Bundle Seed ID” prefix generated by Apple and a “Bundle Identifier” as the Suffix.

So I understand the Prefix … that’s my APPLE 10 digit ID.
but the Bundle ID ?? should my Unity

I’ve look over loads of posts on the forum but can’t seem to find anyone with a similar issue…

Now I have tried creating another APP Id… without the * wild card … I used the same name I used in Unity to create a Bundle identifier … they look the same but still I keep getting the same error.

OK I have fixed it !!! OMG !!! IT RUNS … I CAN SEE A SIMPLE SPHERE WITH BACKGROUND ON MY PHONE … YEHAA !! … man what an effort that was…

I will leave this post here in case others users run into similar difficulties setting up in the Apple Developers Provisioning Portal.

My problem was I was adding the PRE FIX on the ID BUNDLE in Unity… so for example I was creating a Bundle ID like this FRE345FD32.com.gamehere.mygamerocks but I should have left out the 10 digits at the beginning. this is added automatically by X-Code.

Gee What a relief …

Now the next hurdle … lets see how many errors I get when I try to load my game … time to bite the bullit …