Prticle collision point

Hey guys, how can i make something instantiate at the particle collison point…

Something like:

function OnParticleCollision (other : GameObject) {

Instantiate(fireStart, transform.position, transform.rotation);

How do u make it instantiate where the particles hits?
Sorry for my english…

With Unity 4.2 the OnParticleCollision callback will be supported for the Shuriken particle system. In the callback you can call the function GetCollisionEvents(<…>) that will allow you to read back particle collision data. This will contain hitpoint (which you are after) as well as incident velocity and surface normal. Hope this helps.