Ps Layer is a plugin that allows you to create a layer hierarchy similar to Photoshop’s in Unity. It also allows you to apply Photoshop blending modes to Sprites and UI images.
Links:
Please post any feedback or ask for support here.
Ps Layer is a plugin that allows you to create a layer hierarchy similar to Photoshop’s in Unity. It also allows you to apply Photoshop blending modes to Sprites and UI images.
Links:
Please post any feedback or ask for support here.
The asset store link doesn’t go anywhere. Error 404
Sorry for the inconvenience. The asset is new and so far we are submitting package for approval.
Oh ok, let me know when it’s live and I’ll check it out.
Hello, I wanted to notify you that the asset is now available. Check it out: Store link
Hello!
I am using your PSLayer plugin for a client and it works beautifully for our project. I am, however, noticing that when I use an AddComponent() call during runtime to append the PSLayer component to a new GameObject there is a black flashing that occurs. I am not quite certain how many frames it is present, but is there any way to either prevent this flashing, or be notified when the asset is fully rendered and ready to be displayed? I could render off screen until it is ready and then bring it on screen but I am not sure how to tell that it is for sure fully rendered. Any guidance on how to accomplish this would be very helpful. Thank you!
Thanks for reporting the issue. I’ll let you know when it’s fixed.
Hello! I just purchased the PSLayer plugin and it seems to work great…until I build & run the game it’s a part of. I’m not really sure why this is happening and I’d love any assistance you’re able to provide.
I have a really sloppy test game I use to test out plugins and such, so I hope the images attached here aren’t too hard to figure out. (I am also using the Adventure Creator plugin, hence the textbox.)
The first image is how it’s supposed to look, with the image of the girl holding the book being multiplied onto everything below it. This is how it looks in the engine and works exactly as it’s supposed to.
The second image is how it looks when I build and run the game. The image turns into a pink box that only appears in the background, and it doesn’t go away after it appears.
I’m not really sure why this is happening. I followed all the Limitations listed in the Documentation, and when playtesting in the Unity Engine it works perfectly–so I don’t know what’s changing between that and building it. I even tried switching the blend settings to “fast” and to “accurate”, but both of them still cause this strange pink box glitch.
I hope that’s not too hard to understand and I appreciate any insight you have as to why this may be happening and how to fix it! Thank you in advanced!
Hi, thanks for reporting. What version of unity are you using?
The version used here is Unity 2022.3.4f1! Thank you for replying.
It seems to be an issue with Unity 2022, I’ll check what happens and let you know when I find the cause of the problem.
Thank you so much! Very appreciated
Please try this: go to unity editor Edit->Project Settings-> Graphics Then where it says “Always Included Shaders” add the PSLayer shaders, that is: “PluginMaster/PsBlendModeSimple”, “PluginMaster/PsBlendModeFast” and “PluginMaster/PsBlendModeAccurate”.
And let me know how it goes.
Thank you!! That worked perfectly, everything works as intended now!
hello, I was hoping this asset would join the big New Year’s Sale going on in the store… any chance it may go on sale anytime soon?
Hi. Thanks for your interest in the sale! While Ps Layer won’t be joining this time, Prefab World builder and Play Mode Save are on fire deals right now!
Hello
When Ps Layer Image is the default, the mask component applied to the parent works well, but in the other two cases it does not work. Can you tell me how to solve it?
Hi, thanks for reporting. Doesn’t it even work in the editor or does it only happen in the build? Could you take a screenshot showing the problem?
I am currently working in the editor, and as you can see in the attached screenshot, a component is applied to the Mask and I applied Ps Layer Image to Overlay1 below. When Shader is Basic, the mask is applied well, but when it is Fast or Accurate, the mask is not applied. Thank you for replying.
Hi, thanks for reporting. I’ll include the fix in the next version.