Hello there,
We are adapting our Unity project to use Unity’s Addressables system as a solution to reduce patch sizes in future game updates.
Unfortunately we are facing an issue specifically with ‘PS4 Package’ builds, as the addressables system is unable to load any bundle.
On the other hand, a PS4 ‘PC Hosted’ builds using addressables run properly and does not face this issue. This made us believe that the problem might not be in the way bundles are built by the addressables system, but it might be related to the ‘PS4 Package’ build configuration itself.
So, did anybody run into a similar issue when building a ‘PS4 Package’ with addressables? How did you solve this?
Thanks in advance!
Note: We are using versions:
- Unity 2019.4.4;
- Addressables 1.13.1;
- SDK 7.50;