Hello everyone,
I have the following problem with 2D sprites, especially handdrawn pictures in Unity.
I want to achieve the quality of the image, which originally comes from Photoshop and is saved as .PSB, in Unity.
The problem is that either the line art of my character is too “narrow” or the work is “unclean”, I don’t know.
Below I have attached some of the import settings, camera settings and my Photoshop screenshot.
The Photoshop screenshot has a size of 1000px x 1000px.
Thanks in advance.
Hi there! I’ve actually been having a similar issue with my 2D game when importing from photoshop to Unity. Here are some things you could do to improve the image quality:
Export from photoshop as a .PNG file by going File → Quick Export as PNG. I found that the quality on PNGs is a ton better than what I was getting with .PSB files.
Change from Point (no filter) to any of the other image filtering options. Point no filter is generally used for pixel art and doesn’t go great with hand drawn art or art with tons of pixels.
Change your pixels per unit to how many pixels you are using, I found this make some differences in image quality but I probably wouldn’t worry too much about it, just an idea if the other two points don’t work.