PSD Importer missing layers and misalignments

Hi!

Trying to work with the 2D package, PSD Importer in particular.

The importer refuses to import the original layout of the psb file.

Notice my Layer Management Tab:

In comparison with the Skinning Editor hierarchy:
image

In the beggining only some of the layers were missing, but after trying to solve it by choosing different Layer Mappings I lost a whole group of layers.

In addition some layers are completely misaligned (notice the hair layer inheriting the jacket’s shape as a weird mask):

The psb file in photoshop renders correctly and there are no effects whatsoever on any layer.

It’s really hard to work with the 2D package with bugs all over the place. Is there anything I’m missing?

My import settings are:

Additional info: All errors were introduced after adding, removing layers to the .psb file. Saving from photoshop as a new file properly imports all the sprites, but recreating all the mesh data, reassigning all the sprites in the sprite librarys would be a really tedious task…

Is regularly uptating the source psb something that’s not supported?

Bump?

Does the ID based layer mapping use some custom ID generated in photoshop or is the ID just the index of the layer? The mixup may have happened because the order of the layer changed inside of photoshop, but the imported asset still referenced the old ID?

In this case going for layer mapping by name maybe a better idea (case sensitive especially).