I was watching this Unity sponsored Brackeys tutorial -
He uses an amazing PSDimporter package that isn’t available in any beta I’ve downloaded. (And I’ve tried them all). I’ve looked everywhere, but I can’t find it available anywhere.
Was this removed from the current beta downloads?
Is there anywhere I could get it?
I’ve looked and looked and am finally posting here because I’m am super excited about this. It would increase my workflow tremendously!
Oh. Perhaps this is all part of Phase 2, and the video creator somehow got access to packages not yet available to the public. There are various things he does in that video, that don’t seem to work even in the Beta. I guess I’ll wait!
ERROR
Library/PackageCache/com.unity.2d.psdimporter@1.0.0-preview.1/Editor/PSDImporter.cs(18,77): error CS0246: The type or namespace name `IAnimationAssetPostProcess’ could not be found. Are you missing an assembly reference?
UPDATE
Errors have gone after updating the 2D Animation package.
Im using Unity 2018.3.1 but cant import PSD. Also in “import settings” is no checkboxes like “character rig”. This features not available for linux yet? I using Ubuntu 18.04.1. Tryed to use 2019 beta, same issue.
Screenshots:
@NikonPod
You’re probably trying to, logically, import a PSD file. If you save as a PSB (the photoshop large document format) you should get the options you’re looking for. If you’re saving from something that doesn’t support PSB you can just rename your PSD to PSB.
Unity 2018.3.1: After the update [1.0.0-preview.2] 2019-01-25, the Character Rig broke on all 2D characters in prefabs. Windows 7 is installed. On Windows 10, everything is fine.
-Getting these errors just after installing last version PSD Importer:
D:/AllUnity/!_Projects_u2018.3/PlayGround_tests02/Library/PackageCache/com.unity.2d.psdimporter@1.0.0-preview.2/Editor/PSDPlugin/PsdFile/Layers/Layer.cs(190,25): error CS1738: Named arguments must appear after the positional arguments
D:/AllUnity/!_Projects_u2018.3/PlayGround_tests02/Library/PackageCache/com.unity.2d.psdimporter@1.0.0-preview.2/Editor/PSDPlugin/PsdFile/PsdFile.cs(426,25): error CS1738: Named arguments must appear after the positional arguments
[quote=“EvOne, post:12, topic: 723544, username:EvOne”]
Hi !
-Getting these errors just after installing last version PSD Importer:
D:/AllUnity/!_Projects_u2018.3/PlayGround_tests02/Library/PackageCache/com.unity.2d.psdimporter@1.0.0-preview.2/Editor/PSDPlugin/PsdFile/Layers/Layer.cs(190,25): error CS1738: Named arguments must appear after the positional arguments
D:/AllUnity/!_Projects_u2018.3/PlayGround_tests02/Library/PackageCache/com.unity.2d.psdimporter@1.0.0-preview.2/Editor/PSDPlugin/PsdFile/PsdFile.cs(426,25): error CS1738: Named arguments must appear after the positional arguments
I have also received the “error CS1738: Named arguments must appear after the positional arguments” error when trying to import PSB file. Unity 2018.3.5f1, PSD importer 1.0.0.0 preview 2. Creating new project seem to have fixed this. But obviously something is broken.
Hi! was loving the psd (psb) importer! but after updating all my 2d characters are broken and getting the same error messages as others are reporting above! it looks as tho all the bones are no longer associated with their respective sprites and meshes… weird thing is that i dont see the sprite editor option anymore! just a very detailed and complex inspector (which by the way actually looks really cool like we will have lots of fine tuning options) but i cant figure out how to re associate all my bones with the sprites… i did a dumb thing and didnt name them all very descriptively… since i was working visually and thinking i would rename them later…
any word on what im missing or doing wrong to get back the psd sprite editor would help me immensely so i can repair the bone/sprite association and also ill post the errors here too just to emphasize the common issue i and the others seem to be facing.
if just showing the error here isnt enough info to help fix let me know what else i should post or report.
2018/Library/PackageCache/com.unity.2d.psdimporter@1.0.0-preview.2/Editor/PSDPlugin/PsdFile/PsdFile.cs(426,25): error CS1738: Named arguments must appear after the positional arguments
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Experimental.U2D.Animation.SpriteSkin.LateUpdate () (at Library/PackageCache/com.unity.2d.animation@2.0.0-preview.1/Runtime/SpriteSkin.cs:152)
Hi
I use the psb importer with animation 2d and it works great.
I only have a problem.
I have set it in 2048 but it makes an atlas of 2048x4096.
This results in the quality to be 1024 and not good.
So if I want quality of 2048 I have to switch to 4096 max texture size. Its weird.
If you are confused, I want to say that my psb would fit in an atlas of 2048x2048 (since I have set it in 2048 max textures) but it doesnt do it like this, it makes an atlas of 2048x4096. There is nothing in my psb that doesnt fit in 2048 either vertical of horizontal.