Question - does it handle positioning in the scene automatically? As in, can I create a GUI menu - pop the PSD into Unity, click this button and have the sprites auto-added to the scene as tk2dSprites?
If not, you should definitely consider adding that functionality - as it would be an enormous time saver (where as without that functionality it’s a pretty minimal time saver). Also, an option for which sprite-collection to add the PSD files to would be great if it’s missing, and some logic for auto-overwriting previous versions within tk2d.
Hi gblue,
This is great, and I’m really considering buying it. However, for artists making animations, doesn’t it make sense to export frames rather than layers? Or even layer compositions?
I could write a photoshop export script to do those things, but it’s certainly attractive to have a Unity plugin do that automagically.
Hi! Will you update this to Unity 4? I am working with both it and 2DToolkit 1.8 patch 3 and I have an intense use of sprites. Would be awesome if I could finally use this utility.
Ah, I fixed the problem now… But now it gives me another error! When I click “run” it starts working and then says: “Unable to fit textures in requested atlas area: There are too many textures in this collection for the requested atlas size.”
It still creates some objects (png, sprite collection, sprite collection data), but the sprite collection and sprite collection data are not set up correctly…
I have “Make Sprite Collection” and “Make Sprite Object” enabled, “Max Texture Size” is set to 4096, and Gap is set to 10, “Overwrite PNG Files” is disabled, and the PSD file is enabled. The PSD is 984x1422 and contains only a single layer…
Hi! I love your PSD 2 2DT asset, it’s making things a lot easier for my current work (I’m developing a 2.5D sidescroller platformer with Unity 4 and 2DToolkit 1.91).
Do you plan to update it soon to make it fully compatible with 2DT 1.9x? That new version has lots of potential!!