PSDImporter 1.2.0-preview.4 for 2019.2 is out!

This version improves support for layers and groups in imported files by providing the order of layers and groups.

Getting Started:

  1. Install latest Unity 2019.2.

  2. Open Package Manager by going to Window > Package Manager

  3. In Package Manager display preview packages by going to Advanced > Show preview packages
    5012096--490379--Show Preview Packages.png

  4. Choose 2D PSD Importer preview.4 - 1.2.0 from the list and click on Install at the bottom right of the Package Manager window.

Here’s more details on this release:

What’s New

  • PSDImporter now provides the order of layers and groups in the file.

  • This is used by the Sprite Visibility Window in Skinning Module

What’s Experimental

  • Added an experimental feature “Keep Duplicate Name” to the importer.

  • This ensures that sprites are still named the same as the layers they are generated from even when they are generated from layers that have duplicated names.

5012096--490373--Keep Duplicate Names.png
E.g.: A PSB file with 2 layers both named Arm will import those as 2 sprites both named Arm.

  • Added a feature that retains Sprite names even if they are generated from a Layer that has a duplicate name.

Hi there!

We’re using the PSB importer to get some animations going. Unfortunately it seems the importer is rearranging the layers and their content in such an ineffective way, that the resulting sprites are half the size they are in the original PSB file. Did we miss something? Is there a way to rearrange them manually? The only way we found to get a proper quality atlas is to increase the max texture size from 2048 to 4096, however, the current atlas has a height of 2048 but only half the width. At a size of 2048x2048 it would be easy to get all the sprites arranged in full size.

Anything we can do about this or is that something that will be fixed in future releases?

Thanks!

With the PSD Importer package now out of preview for 2019.3, let’s close this thread and continue the discussion here: