Pseudo Racer Test

Hi All,

I am creating a game that is inspired by games such as Outrun, RoadRash & slipstream. I have started by creating a quick tool in unity which allows me to quickly generate tracks part, however, something just seems slightly off when testing the track. The track is generated on a 3D plane and all other objects will be 2D.

I have done some reading on:

http://www.extentofthejam.com/pseudo/

It would be great to hear some feedback.

1 Like

Update.

Pseudo Camera updated in order to render with the correct perspective
Editor within unity can now generate track pieces based on prefabs.

Editor Preview

deadunitedafricanmolesnake

Comments and Feedback appreciated.

5700715--595924--editor-preview.gif