The PSP could run Unity just fine. The developers at Unity actually asked the audience at Unite in SF if this was interesting, but there was not much reply. Can’t understand why?! I would love to make games for the PSP!!
I’m guessing the reason there wasn’t much reply was the 90%+ piracy rate on that device. Sure it would be awesome to have a game running on it but it has a worse piracy to purchase rate than the PC!
I´m not sure about that one. I mean sure, the pc and the psp have high piracy rates, but so does the iPhone. I think the more supported platforms the better.
To me UT should only stop going for more platform support if they feel like its tough to manage and support all of them well.
And while a ps3 and xbox 360 version would be great for unity, too, getting psp (minis) would probably be much more a possibility for indies than to get a 360 or ps3 game out there.
hey thanks everybody on your feedback on the subject.
have unity supporting psp ,that will be nice if they think seriously about and hopefully make it possible as Unity seem to have a bit more interest in mobile platform and browser maybe.
for the moment I have seen only one engine offering psp mini support along other major platform.
I also assume that such dev support on that device need to be worth it at the end for Unity , if nobody seem to be interested in for whatever reason why spend time on it…market consideration …?
Not really…any PC can play pirated games, but only jailbroken iPhones can play pirated games, so the maximum piracy rate is only as high as the jailbreaking rate. However, piracy isn’t a reason not to do something; otherwise people wouldn’t make PC Unity games.
Its hard to tell whether its more difficult/ time consuming to pirate pc games or iPhone games and which one is done more.
On the iPhone it takes jailbreaking the device but in return a pirate can then play most of the available iPhone games without any change to the game required because most developers didn´t add any other protection mechanisms in up to now whereas on PC one doesn´t have to modify the OS in most cases but in return it takes someone a bit of work with most games seperately on per game or per drm system basis to circumvent any custom protection schemes it uses.
What is known is that it takes less than an hour to jailbreak an iPhone and there are meanwhile very automated ways to do it and there are also articles by several developers out there who claim they get 10 times and more pirated copy players than ones who bought a game.
I agree with you, piracy shouldn´t be a reason for stopping developing for a platform as long as one can still get any investment one made back.
So as developer of apps/ games one has to consider how to protect a game or what to do when noticing someone is running a pirated copy.
And yeah, maybe it wasn´t clear in my first post: I think piracy on several platforms makes it a good decision to release on multiple platforms, so its one of the reasons why i said the more platforms are supported by unity the better.
Its pretty easy possible as the 3GS is half a decade ahead of the PSP capability wise.
The CPU is 2-3 times as fast, the GPU makes the PSP gpu look like something from “long ago” and its commonly available memory for app and textures is 4 - 6 times as large.
The PSP at best can compete with a 3G which is low on RAM, not even against a fresh started 3G …
The PSP is really nice and once was a powerfull platform, but its hard to understand why Sony decided to rerelease the old PSP hardware in a new shell without UMD in combination with not having a hardware upgrade (hardware update to be somewhere current to be precise) in trade for the significantly higher price and enforced game price monopol (as there is no competition on the game prices any longer with it)
Fact is that if Unity happens on the PSP, it will have significant restrictions on the .NET end (likely totally cut down to what Unity needs) as the 32MB of the PSP for textures, app data and code are 8MB more than the iPhone pre 3GS has for the texture alone. To give you an idea: Unity iPhone Basic requires 12 - 18mb just for the base startup, that would make PSP game development completely impossible.
Also, I would bet that 2/3++ of all dreaming of it don’t have the required cash and license contract to even jump in that field. The PSP is a closed platform tech unlike the iPhone, you would have to be a licensed Sony PSP dev to even be able to license it as well as license it similar to Unity Wii detail and price wise. And I’m up to bet that many peoples soap bubble pretty heavily bursts at that point.
dreamora, you´re right with your spec comparisons but i disagree with what you´re saying regarding getting on the psp being so difficult.
Its more difficult than on the iPhone or a web release but usually on most other platforms one either has the money and will to release something on ones own or can contact a publisher with a playable game to see if they are interested (or if one already has cred in the industry one can already look for a publisher in planning stages for a project to cofinance development, too).
To most indies its probably the more difficult part to finance and develop a big game that can compete on consoles than to find a publisher when they have already developed such a game.
In either case it makes most sense with an engine like unity which allows to deploy to several platforms with reasonably few changes required to a game.
Regarding that you said you wonder why Sony made the new psp be pretty much the same as the old one besides the lack of umd drive instead of upgrading the internals propperly: its hard to tell from the outside but i´d imagine they see the psp go as intermediary step where its mostly about getting their shop and download system up to speed for being well usable on the portable device and also building up a large library of downloadable games while still giving the developers the option to release in both distribution ways for both device types for the timespan it takes until a big junk of users download games via the psn store.
I´m sure they already have the actual full on next psp in the works which then introduces more of a tech leap and can make use of the large online library and distribution way built up and ready for when the new device is ready.
Thats what I meant with the cash side actually.
Getting onto the platform means that you have something that can get onto and thats nothing you hack together in your garage or alike (ok the majority won’t, there are always exceptions).
If you have a game, getting onto a platform is naturally much easier than without. But even if we take that into account: how many of the iphone games released with Unity would raise the chances to get into the field? I would guess <2% potentially as Sony is not apple, they don’t plan to trash their own platform with lowquality brainfart crap. Its a premium platform and they will do whatever it needs to keep it in that field.
As for the PSP go. I see the point on the PSN push.
But would you normally not make a less capable device cheaper than the fully fledged one instead of making it 50% more expensive (thats the gap from PSP 3004 to PSP Go), especially when you tell the people that they will always have to pay MSRP, not the actual value the game has on the market any longer?
I would have seen a reasoning behind it if Sony used their brain and followed the path Microsoft went with the X360 Arcade that was similarily targeted and sold the PSP Go at 60-75% of the PSP 3000.
The ones that in the end will really push the PSN are PSP 2000 / PSP 3000 users that buy new games where the difference is 0 for retail + PSN releases.
If we assume the minis then its still likely that the pre Go ones will push it as I don’t see the PSP Go becomming a success, Sony can be happy if it won’t break their neck completely actually after the billions of $ trashed with the PS3. The PSP Go pricewise as expensive as an iTouch 3GS 16GB, just 2 generations weaker and with far less games. give the 3GS an official “handheld console expansion” and the psp won’t see much light anymore.
now I don’t really want to go in the discussion of psp vs iphone, but I find the claim of far less games than iphone a bit weird. 4 yrs of games and imo not one iphone game can rival with the games you can buy for 20 $ for PSP. iphone is a great java-game device, but not a good gaming system (it’s not made to be one). There can be great games for them, but there hasn’t been one that can really rival the more established games on the other systems.
I’ll acknowledge the iphone as a game system, the minute there’s a game that can rival with top games like god of war PSP, killzone PSP, metal gear solid PSP, layton, zelda tph, castlevania portret of ruin, final fantasy … you get the idea. Meaty games
monkey island is prolly the best game for iphone, but that game has been outranking everything for years
Well thats mainly a matter of a premium game section.
With the removal of categories I actually think its much more likely to happen as not even EA and Gameloft have enough power to fight in a “100 app list” easily and they have to cover significantly higher costs than most others.
The question thats still open though is what makes a premium game a premium game.
Price can’t be the qualifier as EA already is missusing the inapp purchase system to its best by selling “shells” that are targeted at inapp sales and this kind of games really wouldn’t qualify the least bit as Premium Apps