Hi, I’m following about this, but I don’t understand or I don’t do well for doing this.
I will make a public array, for example, of materials, but when I put:
public class humanCreation : MonoBehaviour {
Material[] skinPrefabs; // for exeple
Material[] skinPrefabs = new Material[6]; // or this for exemple
}
Don’t appear nothing in the inspector, so I make this:
public class humanCreation : MonoBehaviour {
public Material body1; //cuerpo
public Material body2;
public Material body3;
public Material body4;
public Material body5;
public Material body6;
void creationSkin()
{
Material[] skinPrefabs = new Material[6];
skinPrefabs[0] = body1;
skinPrefabs[1] = body2;
skinPrefabs[2] = body3;
skinPrefabs[3] = body4;
skinPrefabs[4] = body5;
skinPrefabs[5] = body6;
body.GetComponent<Renderer>().material = skinPrefabs[Random.Range(0, skinPrefabs.Length - 1)];
}
I know that I can optimize which switch but I prefer doing the public array in the inspector… If always tell me how I can do a public array I will stay very happy xD
pd: sorry for my English