public class ShowSelectedHero : Singleton<ShowSelectedHero>
{
private Image[] HerosImage = new Image[4];
private Hero[] heroes = new Hero[4];
public Hero HeroInfo;
public GameObject hero;
void Start()
{
for (int i = 0; i < 4; i++)
{
HerosImage[i] = GameObject.Find("SelectedHero" + (i+1)).GetComponent<Image>();
}
}
public void SelectedHero()
{
Image HeroImage = hero.GetComponent<Image>();
for (int i = 0; i < heroes.Length; i++)
{
if (heroes[i] == null)
{
HerosImage[i].sprite = HeroImage.sprite;
heroes[i] = HeroInfo;
hero.GetComponent<Button>().interactable = false;
break;
}
else if(i == 3)
{
Debug.Log("FULL!");
}
}
}
I have six Heroes and I want to select four heroes.
But, in my opinion, each hero button use copy heroes array.
So when I debugging, I saw every heroes go to heroes[0].
How can I make heroes to global variable?