Hi there,
I have a public static behavior, Instance. It exists in scene, yet, when I call it from another script it is not seen, null reference.
I did not get much sleep last night, so I may be delusiuonal, but this works for me all the time. The only thing different is that the script in question is not a Monobehavior, it is a Photon.PunBehavior. I did swap back to Mono, but no luck.
public class Multi_Accessor : Photon.PunBehaviour {
public static Multi_Accessor Instance;
public void openLobby(){
}
}