So the title says it all really. When I try to drag the player into the PlayerHealth spot in the inspector nothing happens. I have double checked that the player has a script named PlayerHealth and that they are both spelled correctly. Anyone has any ideas?
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameOverManager : MonoBehaviour
{
public PlayerHealth playerHealth; // Reference to the player's health.
public float restartDelay = 5f;
Animator anim; // Reference to the animator component.
float restartTimer;
void Awake ()
{
// Set up the reference.
anim = GetComponent <Animator> ();
}
void Update ()
{
// If the player has run out of health...
if(playerHealth.currentHealth <= 0)
{
// ... tell the animator the game is over.
anim.SetTrigger ("GameOver");
restartTimer += Time.deltaTime;
if (restartTimer >= restartDelay)
{
Scene scene = SceneManager.GetActiveScene();
SceneManager.LoadScene(scene.name);
}
}
}
}
Do you have any compiler errors? I’ve run into that too when I’m trying to drag a component like that.