Whenever I try to run my code I get the following error: public void TakeDamage(int damage) error: modifier public not valid at (20,9), help! here is my code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Wemble : MonoBehaviour
{
public int health;
public float speed;
private Animator anim;
void Start()
{
anim = GetComponent<Animator>();
anim.SetBool("isRunning, true");
}
// Update is called once per frame
void Update() {
public void TakeDamage(int damage){
health -= damage;
Debug.Log("damage TAKEN !");
}
}
}