Publish more than 100 mb apk file (645634)

As per my question title states, what procedure I have to perform for uploading and publishing game with more than 100mb APK file size?

Up to 100mb its normal thing, just upload APK over to store. That I read from their tutorial series. But which things required to do for build that is more than 100 mb?

Please give me some suggestion into this.

You need to split data files to OBB and upload to Google play store
With this method, your first scene exported to APK file and more than 1 scene exported to obb files.
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@aliyeredon2 thanks for your reply.
I have following questions based on your reply:

  • How to upload both files over google play store?
  • Where to upload OBB files? Because up to now I have found single place for uploading…
  • At downloading time full game downloaded automatically or programmer need to perform specific steps over their?

*Ask from Google or searh the Internet
*Ask from Google or searh the Internet
*Google will download both files together and also asks from user before starting download

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You should be able to upload obb file together with the apk file to the play store, however you could also host it in your own server and download it from there. In both cases it’s your job to ensure the obb file is downloaded. There is a Unity plugin for that. You can find more info here Unity - Manual: APK expansion files

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I’ve already made a downloader and downloaded my obb file from my own server. But, the game does not run after my downloader create OBB folder and copy data file to obb folder. But when i copy downloaded file manually to obb folder, the game is run properly. I think android folders must has Full-Controll access permissions.Is this right?
I’ve used the WebClient class for downloading big files and System.IO class for folder creation.

Can you be more specific and explain what happens? Does the game fail to load the second scene as if the OBB file does not exist? Does the game crash? Are there any errors in the log?

No crash. Game is run properly in first scene. The game fail to load the second scene as if the OBB file does not exist.
But when i create obb folder manually,When my phone is connected to pc. I can see this folder, But when i create this folder via System.IO, I can’t see this folder on pc and the game unable to read obb file.
I’ve spent a day over the issue . I’ve tested my code in pc and it’s worked properly.

If you don’t get any exceptions when you create the folder from the script, check the path at which the folder is created. I can’t think of anything else except that the folder is created at the wrong path. Use the absolute path to be sure.

My path is same as when i copy obb file manually. And obb file is exist in correct path. But only when i create folder manually ,the game can load obb file(I’m copy downloaded obb in manually created folder for load).

In windows you need to set access permission of created folder to Full-Access(I think default is read only). in Net 2 Subset we can’t set folder access permission in code. This code is only work when set API Compatibility Level to .NET 2. But code give me some mono errors with this method when running.

My main problem is accessing to in script created folder and manually created folders.

I’ve tested this on unity 4, i’m going to test it again on unity 5.4.2.

Hey everyone i’v been working on my mobile game for almost 8 months and now when try to upload the game it says the apk file must be less than 100 mb and i’v tried the split application binary and the file is still 214mb

I would like to know how to publish my game for more than 100 mb i’v been searching on this topic for many weeks and yet nothing is makes sense

Some ppl say I need to write a script some say I can’t publish more than 100mb and some say uou have to use aab and i’v tried all but nothing is working

I’m just so lost Idk what to do anymore all my hardwork won’t pay off I’m just so upset

If anyone knows how to publish a game with more than 100mb it would be incredibly helpful

When you tried splitting application binaries, you got OBB file right? how big was that file? In our case, when we had an apk that was around 400mb, we split it into apk and OBB, OBB file being around 380mb and apk file being 20 mb in size. Its worth to mention that we had multiple scenes, one was lobby/loading scene, the other was the main scene. Try to setup your game in similar way.