publish question

I have researched several answered posts, but not yet clear to me.

My goal is to publish a very simple game environment as my portfolio
that people can play easily through my own website (or through android apps).

I get the sense that people HAVE TO to download unity player first…?
I was wondering if there is a way that people do not need to download unity player and easily download the game themselves or just simply play online.
(does pc standalone work without unity player,?)

Hope i can get clear answer about publishing…
thank you for reading!

2 Answers

2

If you’re talking about a webplayer, then yes people need to download the Unity plugin if they haven’t already. It doesn’t come pre-installed with browsers so there’s no choice. If you’re talking about standalones, they are (as the name strongly implies) standalone and require no additional downloads.

There are many ways to publish with Unity.

If you publish to the Unity web player users will need to download the Unity player. This process isn’t too difficult, but the player is only supported on Mac and PC. Linux users are out of luck.

Another way to publish to the web is to use Goole’s Native Client (NaCl). Chrome is supported on all desktop OSs so even Linux users (like me) can use it through a browser. The issue there is you have to use Chrome for it to work. You can include the link on your site and Chrome will open it automatically. One thing I’ve noticed in my limited experience deploying to NaCl, I did have some issues with particle effects on NaCl.

You can also publish to PC, Mac or Linux standalone, and users can download and install it on their desktops, just as you suggested in your post.

Other ways to publish require deployment-specific packages, for example, if you want to publish to iOS, you must purchase the iOS deployment package.

One thing to note, you might need a Mac to publish to Mac stand-alone. I’m not sure I’ve never done it, I just know you need one to publish to iOS.

One more thing...this might be obvious, but just in case: you will need to have separate published stand-alones for each OS you wish to support. You can't publish a Windows stand-alone game and expect it to work on Mac or a Linux distro.

You don't need a Mac to publish a Mac stand-alone.