publish unity web game

:?: Question in my mind seems important:
What are the basic steps that must be followed before publish unity web game

This question is followed by more questions like:

  1. what is the recommended build (web player or streamed)?
  2. all scenes must build as individual .unity3d files and individual .html files or the full web game must be in one .unity3d file and one .html file?

sorry, for my long questions

Click the button and upload it to your host. It’s honestly that simple! You only need to ensure that they have the Unity mime type configured.

That is really up to you and the size/scope of your game. If they’re going to be spending a good bit of time on level 1, while level two is somewhat large, there’s no reason to make them wait for it all. Stream it. If your game is small enough in scope, it doesn’t really matter.

Just understand that people don’t like waiting. If you make them wait too long, chances are they will be hitting the back button in the browser.

There’s some reasons why you might want to break your game into separate pieces. Not having Pro and extensive use of Resources.Load for example. If your game is big enough, you might run into out of memory conditions.

Generally though, having all your levels in one webplayer is generally the convention.

oh! that is… so the paradise island in the example is streamed isn´t?, that is the reason i can see the island while it is loading… this is really nice if the first escene is to heavy so my customer will not get bored while loads…

right
with even alrger stuff you would likely use asset bundles not just level streaming