Hi everybody,
I’m in the final stages of releasing a game. Unfortunately, my publisher requires me to release for Mac OSX as well and I don’t really have a Mac to test on (and no experience with Macs anyway). I ordered the new Macbook Pro, but it probably won’t come before next year
. I try to use macincloud.com, but it’s very limited for this purpose, unfortunately.
Luckily, I could solve many issues my publishers QA-department came up with anyway but for a few. That’s where I need your help:
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“.app container does not contain info about developer/publisher” - Do you have an idea what “info” they are talking about? Is it like in Windows where your rightclick on something and chose “properties” and then “details”? But most importantly: How do I actually add developer-information to Unity’s app-container?
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“logs are not in Library/Logs/Unity (didn’t find any)” - I don’t know if that is Mac-specific, but do you know what needs to be done to have the game write logs to that specific folder?
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“Mouse is not captured inside window when in windowed mode, AND mouse is invisible when it goes out of the window → many misclicks” - I couldn’t reproduce the first issue mentioned, neither on my cloud-Mac nor on a friends Mac that I accessed via Teamviewer (in-game cursor was always fine). But the cursor indeed becomes invisible when it leaves the game-window. For me personally this is not really anything to bother about, but do you perhaps know if there can be anything done about it?