Publishing a free game with 30-day pro trial

Hi! I have a question. As like in topic - can I publish totally free games with 30 unity pro trial? Thanks for help :wink:

Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

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oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

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ooooooooooooooooooooooooooooooooooooooooooooooooooo

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C-c-c-ombooo breaker

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OOOOOOOooo-awwww. Dang it, Dabeh!

On a more serious note: No, you can’t. I’m pretty sure it’s in the ToS.

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http://unity3d.com/unity/faq

Means you can create your free game with it.

means he can’t

he can but it must remain free as far as I understand it.

Yes, that`s how i understand it:

In the end, Unity doesn`t loose anything here. And when somebody is so fast to learn Unity and publish his first game within 30 days …

Nop, its:

May not be distributed.
It cant be used for commercial purposes either.

If I remember right, the demo version has a stamp that clearly states it’s done with a demo license, too.

Actually, I’m certain in the past I read people in these forums ask if it would be ā€œsmartā€ to make their game with the free version and only apply for the Pro demo once they are ready to ā€œpublishā€.

The trial is for evaluation purposes only.

–Eric

Yep it evaluates your bank balance while tempting you with creatively fun candy and new tech bits.

Bad Unity, please setup a bootstrapping clause in your license e.g.

:smile:

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What if I make a movie of the game and sell that?

Maybe you can make a kickstarter to finance the movie you’re going to make of the game?

That could work although Kickstarters appear to have peaked and is now a ā€˜tour venue’ for aging game developers with previous rockstar titles.

What about Ad revenue from a Youtube episodic movie, would it be capable of launching a game.

You could make a movie about running a kickstarter campaign to make a movie about making a game with the pro trial.

Or you could make a Potato Salad :wink:

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The FAQ wording is a bit ambiguous. Does ā€œfor commercial purposesā€ apply to ā€œdistrubutedā€ or only ā€œusedā€? The EULA is clearer:

No distributing content at all with a trial.

It could make sense to wait because you would get to use the profiler for 30 days to optimize your completed game. You could further optimize your game with certain editor assets like ā€œConcave Colliderā€ that require a plug-in (Unity Pro only). You could still use the generated colliders in Free since they are just combinations of the basic collider types with the right size and orientation.

There are certain benefits to a Pro trial that could carry over to Free, and I doubt Unity would begrudge you too much if you made use of them for the 30 days. However, publishing anything for any reason with a Pro trial is not allowed.