Hi,
I have an annoying issue that I think might be a fundamental unity issue.
For example: I have a lever that when static works perfectly, with every grab I can move the lever. Now let’s say I apply a forward movement to my character plus lever so that they are both moving forward together, now the lever has stopped working just because I added a small force. The real world example is me having a throttle inside a cockpit and trying to control it in VR. When static it works great, as soon as force is applied, no longer works. Please help! Somebody must have had this problem and solved it, no way it’s just me!!!
( I posted this in physics and got no response, so I’m trying my luck here )