Pulling a lever bugs with movment

Hi,

I have an annoying issue that I think might be a fundamental unity issue.
For example: I have a lever that when static works perfectly, with every grab I can move the lever. Now let’s say I apply a forward movement to my character plus lever so that they are both moving forward together, now the lever has stopped working just because I added a small force. The real world example is me having a throttle inside a cockpit and trying to control it in VR. When static it works great, as soon as force is applied, no longer works. Please help! Somebody must have had this problem and solved it, no way it’s just me!!!

( I posted this in physics and got no response, so I’m trying my luck here )

I’m adding a YouTube link to my issue, maybe it is difficult to understand from my explanation

Is the action inside update? or fixedupdate? When using forces they must be on fixedUpdate
I guess that the colliders are going from trigger to not trigger
Are you using oculus ovr? (These are the worst)
By the way, as i´m having same kind of trouble and not finding any help here or oculus…I found this web with great tutorials:

…sorry about my english…i´m just tired :wink: