I’m not sure if this is a Unity Hub question, but its something I’m trying to do from Unity Hub, if possible. If not, then I’ll need additional help.
We have a project that had to be split into an old “LTS” version and a new WIP branch due to development time needed on the new version. We were about to release the new version, but ran into an obstacle with iOS and the Firestore using Unity 2022.3.25f1 where our build fails due to some Firestore compiling issue (only on iOS, works fine on Android). The old LTS version is built on 2020.3.33f1 and already live for a while now. Due to the changes in the prefabs and bundles used by the app, I have to revert to the older version and make some changes to the bundles for the LTS app, because the new bundles are not compatible with the old version.
How do I pull the older branch using the older Unity version, while keeping the newest branch on the newer Unity? IIRC, Plastic SCM isn’t a thing in the new unity and it has its own Version Control program now.
Thanks in advance.