All I want to do is set the a certain object when the script starts (with a certain variable) to a certain position, and a certain rotation. Why doesn’t this work?
function Start(){
if(PlayerPrefs.GetInt("CG_Started",0)==0){
transform.position.x=-8.424879;
transform.position.y=2.021559;
transform.position.z=-7.628238;
transform.eulerAngles.y=-180;
transform.eulerAngles.z=180;
}
}
It sets the position just fine, but the rotations keep screwing up and I can’t figure out why. Does anyone know?