This is something that has been giving me grief for about 6 months. I have found workarounds for most situations (aka ProCore) but eventually I had to use a blender model into Unity. I am running Unity 4.6 Pro, and Blender 2.72.
When I use a plain diffuse shader, all of my models look fine. However, when I apply a bumped diffuse shader, or anything more advanced than a normal diffuse, there are weird shadows and dark spots.
- Set Normals to import, and tangents to calculate
- Using forward rendering
- Tried exporting as every possible file format out of blender
- Converting the blender objects to ProCore objects
And nothing seems to work. Every question I see here on UA says “set tangents to calculate” but for some reason this doesn’t work for me. Am I doing something stupid?