Hi,
I have tried many approached to this.
The obvious being my character controller attaches a hinge joint to the other body; but the physics cause all kinds of problems.
The nicer solution was the character controller simply turns the collided object into kinematic; which is great!
BUT!; the kinematic object can now pass through the box scenery (just colliders no rigid bodies).
Ideally I wish the kinematic object to report a collision to the character controller so that it doesn’t move.
I need the collision real time (i.e. not after the event) have tried ray casting but the kinematic object cannot find the scenery!.
Not sure which approach is best!; problems with physics or kinematic objects not recognising colliders.
Any help appreciated
Cheers