I and my team are at the end of our rope with this one. About 2 weeks ago we started finding our game crashing, hard, after only a few minutes. Errors come up when when, in our maze game, we change levels. In doing so we delete the objects from the previous level then instantiate new ones (no scene change). All is fine for the first few levels until we run into a pc load letter (unhelpful) error of Access Violation (0xc0000005). All computers this project touches, even fresh SVN downloads, fail.
We’ve been through everything since. Checked our code for references to deleted object. Changed how we deleted the objects. Reworked how we created the maze for each level in the first place. Even this helpful hint failed (in fact I think it crashes faster but I’ve not tested that). On the chance that we were simply putting too much in the scene we turned around and just loaded the same level over and over again. Surprisingly, same result (we crashed)
The only thing odd is it calming, in the output_log, that there were 12137 loaded objects. Unless this is using a different definition of object that we’re used to I don’t see how we have that many running. Can anyone help in this???
[Edit] Here is a Pastbin of the crashing log. I don’t know if that will help or not.