Hello,
This is a generative ‘music box’ using tone to colour mapping. I’m calling it Pulsar. There are seven keys mapped to divisions in the visual colour spectrum. Each scene has it’s own key and dominant colour, plus one white chromatic environment. The tones are generated by collisions and interaction. It follows the form of some other work I’ve been making. I started this last Sunday and finished it with the interface today. I’ve been using java to script this and the transfer from processing has been relatively easy. I’ve just been working with Unity for the past few weeks, it’s a great thing, many possibilities.
http://vimeo.com/15934099

Wow, that looks/sounds great. It gives off a very calm mood. Great inspiration for in-game menus. The trails are just using the built-in Trail Renderer, or not?
Hey AdriaanZA, Thanks for that, I’m really enjoying Unity, it makes a lot of sense to me. I’ve been working with Processing for about a year, so the transition to Java has been a relatively easy one. I still have much to learn, but it’s going well. The trails on the individual objects are indeed from the Trail Renderer. The objects themselves are fairly simple with just a few instructions to move away to random position, then orbit, then move back to centre, creating notes and intervals as they collide, or are clicked. It is very calming, it’s difficult not to get a little mesmerised when testing it.
Wow this is really cool, nice job! I’ve been on a similar path, studying generative music techniques in Ableton, and I’ve also been studying processing a bit. Would you recommend continuing my studies with Processing, and then making the transition to Java as you did or would I save time by Jumping straight into Java? I’ve basically been working toward the same goal you have demonstrated here (using visual environments to generate music). I suppose I must be on the right track
Thanks for sharing!