PUN how to make a networked timer

Hello i was wondering whats the best way to create a networked timer? everytime i tried to make a timer the time showed different on every players screen.

How accurate do you need the timer?

Time.time should be able to be used within the limits of internet latency. You can run a photon view to drive time from a single client. Or you could use a RPC call to start the timers, then continue to run them locally on all clients.

For something that is more accurate the you will need to look into lockstep networking.