So I’m having a bit of an issue with my PUN networked game, Ztanks.
I think there’s a problem with the way I’m calling RPC’s but I cant for the life of me figure out why.
you can see the effect here, on the alpha test page:
the issue seems to happen when there are 3 or more connected clients, and what happens is when you kill someone else, you get the Kill Screen overlay on your end. now the only time that particular overlay is activated is after you have been killed, which is the part that is absolutely puzzling me.
I can post samples of code but I’m hoping someone can tell me why this issue is happening after trying the demo.
Thank you for your time,
-MagnusZane