So I’ve got a fairly simple problem for a fairly simply question. All I’d like to do is save data to the room custom properties from all clients currently connected to a room. So far it seems as though both clients (master and not) are writing to custom properties, but neither of them seem to be communicating the custom properties to each other. I’ve tried with using two built copies and the result is the same as if I try one built copy and the Unity editor. Photon’s website says that non-master clients should be able to write to the room’s custom properties, so I’m at a loss here. Any help would be appreciated!
Simple code I’m using to test:
(sendMultiplayerData is activated by a button)